Subj:	#1(2) TRAVELLER digest 366
Date:	95-08-02 17:00:44 EDT
From:	traveller@mpgn.com
To:	traveller@mpgn.com

From:	traveller@mpgn.com
Sender:	traveller@mpgn.com
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			    TRAVELLER Digest 366

Topics covered in this issue include:

  1) Electro-mag request.	by adou01@cs.auckland.ac.nz (Andrew Richard  Doull)
  2) Re: TRAVELLER digest 365	by library@dss.gov.au (DSS Library)
  3) Re:  Flight Avionics vs Nav Aids	by Derek Wildstar <wildstar@qrc.com>
  4) Re: Config stuff	by merrick@Rt66.com (Merrick Burkhardt)
  5) RICE paper - Jewell	by pd82495@wapol.gov.au (Michael Bailey)
  6) Please Ron let us go!	by "Bob Brown" <Robert.Brown@newcastle.ac.uk>
  7) Couple of questions	by Joni M Virolainen <jonimv@evitech.fi>
  8) Really Big Lasers	by Jennie Kermode <916265ke@udcf.gla.ac.uk>
  9) Mesonguns, yet again	by myhre@oslonett.no

----------------------------------------------------------------------

Date: Wed, 2 Aug 1995 15:18:59 +1200 (NZST)
From: adou01@cs.auckland.ac.nz (Andrew Richard  Doull)
To: traveller@MPGN.COM
Subject: Electro-mag request.
Message-ID: <199508020318.PAA22715@cs26.cs.auckland.ac.nz>

Concerning the request for the electro-mag catapult design sequence... there
isn't a complete sequence yet, because I have stopped designing stuff for
Traveller at the moment.  However, when determining travel times, the reason
I was rating the catapults in G-turns was to allow using the inter-system
travel times chart.
eg   a 4 G-turn catapult fires stuff as if it had used 2 G-hours of fuel (1
G turn = 0.5 G hours).  You can then determine the travel time based on the
distance in light seconds and the total effective thrust.
 
A.D.Venturer


------------------------------

Date: Wed, 02 Aug 1995 13:55:17 -0500
From: library@dss.gov.au (DSS Library)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 365
Message-ID: <9508022057.AA14443@babylon5.dss.gov.au>

SHIP STRUCTURES

In digest 365 , Jerry replied re. ship shapes:
>open structure   Aurora-Class Clipper

Note that the Clipper is "open" when unloaded, and "close"
when loaded (can anyone say _Space: 1999_ "Eagles"?!).

Close structures generally seem to be designs which are
a couple of boxes stuck together by tubes, bits of wire, etc.

SECTOR DATA

Recently, a number of sites have been listed as containing sector data.
These include:

ftp.engrg.uwo.ca/pub/traveller/sectors
(UNIX compressed format)
ghost.cc.missouri.edu/PUB/Traveller/sectors/dgp-original and
                         /PUB/Traveller/sectors/dgp-updated

Which ones are "canonical"? - OR neither? -OR do they just hold the same
data?

DARK CENTURY

Brendan asked where his original adventure posting was. It was
included in Digest #285.

- Hyphen
  (David Jaques-Watson)



------------------------------

Date: Wed, 2 Aug 95 00:54:21 -0400
From: Derek Wildstar <wildstar@qrc.com>
To: library@dss.gov.au
Cc: gdw-beta@qrc.com, traveller@MPGN.COM
Subject: Re:  Flight Avionics vs Nav Aids
Message-ID: <9508020454.AA14936@qrc.com>

[David, I hope you don't mind if I Cc: my reply to you to a wider audience.
 This way I can get flamed by more people when I answer you incorrectly]

;-)

library@dss.gov.au (DSS Library) asks:
> Could you please help a poor despairing ref who is desperately trying to
> create a linked Excel spreadsheet?

Umm, sure ...

> I am after some help with FF&S Flight Avionics vs Navigational Aids.
> 
> 1. If a craft has avionics, does it need (another set of) nav aids?
>    Or, is it assumed that the one set of gear can do both jobs?

If you look carefully at the descriptions, there are really three "sets"
of gear involved here:

* Flight Avionics
  These are instruments that tell the pilot what the vehicle is doing in
  relation to the ground.  For example, how high the vehicle is, which
  direction it's pointing in, how fast it's going, and whether or not there
  is something in the way.
  If you're going to be flying by VFR (Visual Flight Rules - clear
  weather only), you don't need these.  Otherwise, don't leave them out
  of the design: these are the "instruments" for IFR (Instrument Flight
  Rules - non visual flying conditions).
  In many cases, knowing where you are (in a local sense) will give you
  navigational information, but that's not the real purpose of these
  instruments.
  Good current-day examples of Flight Avionics would be an Artificial
  Horizon, the ILS (Instrument Landing System), or weather-detecting Radar.

* Terrain-following Avionics
  These are automatic systems that allow the vehicle to fly at insane
  speeds very close to the ground, without manging to actually _hit_
  the ground or other terrain features.  They would use the Flight
  Avionics to sense things that need to be avoided, and then fly the
  vehicle (or at least, help the pilot fly the vehicle) around them.
  Good current-day examples of Terrain-following Avionics would be
  the terrain-following autopilots of the F-111 or the Tornado.

* Navigational Aids
  These are instruments that tell you where you are in the world, but not
  necessarily which direction you are pointed in, or how fast you're going.
  In many cases, what is extrodinary accuracy (for navigational purposes) is
  nearly useless for practical flying.  Knowing where you are to within 500m
  is great if you're lost, but won't help you set down on a 100m-wide
  runway if (due to weather conditions, for example) you can't see out.
  Good current-day examples of Navigational Aids would be a GPS system.

While in the Real World there is considerable overlap between Flight
Avionics and Navigational Aids (knowing that you're 15 miles from a certain
VOR beacon, on radial 240 is almost as good as a GPS fix), for game
purposes I think it's fair to assume that there's no overlap.  In other
words, if your craft has Flight Avionics but not Navigational Aids, then
there are no instruments to tell the pliot where she is.  If for some reason
the vehicle became lost, the pilot's Navigation skill could be used to
figure it out, though.

> 2. Why are the descriptions (slightly) different?

See above.  That's why.  They're similar sets of instruments designed for
different purposes.  In some cases, an instrument (like a sextant or a
HSI, for example) will be included in one, but not the other.

> 3. The following stats are different in the two tables:
>    - Mag compass tech level
>    - Gyrocompass cost
>    - Transponder cost
>    - IPS cost and power
>    - IGS Positioning cost and power
>    Is this deliberate? Does the higher cost come from the "extra features"
>    mentioned in the avionics table?? If so, why don't the other stats
>    differ?

I'd assume that it is deliberate.  Given the descriptions, I'd also say that
the differences in cost are from the different purpose (or additional
instrumentation) required for the navigation function.  The other stats are
probably not different simply because size differences in the liter and
kilogram range are too small to accurately track in FF&S.

Again, I'd assume these are systems with different purposes that use the
same level of technology (and in some cases, the same sort of technology)
for purposes of either flying the vehicle (Flight Avionics) or figuring
out where you are (Navigational Aids).

> 4. Is "Integrates IGS positioning" (nav aid table) meant to read simply
>    "IGS Positioning" or "This integrates IGS Positioning into the=
>    earlier features shown"??

Offhand, I'd assume it's a typo for "Integrated IGS Positioning".
                                              ^
"S" and "D" are next to each other on the keyboard, and either word will
get past a spelling checker without a problem.


wildstar@quark.qrc.com

------------------------------------------------------------------------------
                      "I've been to hundreds of new worlds ...
                               ... what could be so different about this
one?"

------------------------------

Date: Tue, 1 Aug 1995 23:55:21 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Config stuff
Message-ID: <9508020555.AA27694@Rt66.com>

 
> SHIP STRUCTURES
> 
> In digest 365 , Jerry replied re. ship shapes:
> >open structure   Aurora-Class Clipper
> 
> Note that the Clipper is "open" when unloaded, and "close"
> when loaded (can anyone say _Space: 1999_ "Eagles"?!).
> 
> Close structures generally seem to be designs which are
> a couple of boxes stuck together by tubes, bits of wire,
> etc.
> 
> - Hyphen
>   (David Jaques-Watson)
> 

I was getting that feeling, but why is the lab ship open frame?  Or why is
the Valor a cylinder, and not close?  Or for that matter the Zho strike cruiser
strikes me as close structure, but it's listed as wedge for some reason.  MT
had little desriptions of the hull forms, and HG didn't say anything---too bad
close structue was dropped from MT :)

So the discovery from 2001 is close.  The Leonov would seem to be close, but the
only traveller analog is open (lab ship), or maybe box (?).

A star destroyer is wedge (one that works!).

The Millenium Falcon would be dome/disk.

All in all, I think the lengths for different hull forms should be taken as 
guidelines, and not forced.  It seems gdw took existing designs and since they
knew the length, they picked the hull form based on that, regardless of what it
looked like (my guess).

-Merrick


------------------------------

Date: Wed, 02 Aug 1995 16:53:48 -1600
From: pd82495@wapol.gov.au (Michael Bailey)
To: traveller@MPGN.COM
Subject: RICE paper - Jewell
Message-ID: <9508020852.AA09008@phq1002.wapol.gov.au>

Things are quiet in the Commonwealth right now, so I thought I'd have a go
at one of these RICE papers.  Besides, I've only been posting FF&S designs
lately...

Note - My CT collection is rather patchy, I'd appreciate it if anyone picked
up any 'violations of sacred canon' and let me know.


RICE Paper #SM-1106 Jewell/Jewell

Jewell (Jewell:  Spinward Marches/1106)
A777999-C A Hi In Cp    623 RE G7 V
G = 1.22, Day = 1d 9:16:12.00, Year = 227d 21:01:26.44
Atmo = 1.20, Controlled weather
Temp = +29.9 (6/lat +18 to -42)(season +16.8 to -28.0, 40 deg lat)
Daily temp range 17.9
Ores, Radioactives, Crystals, Metals, Parts, Consumables, Weapons
Progressive/Enterprising, Unaggressive/Militant, Harmonious/Friendly
Legal: 9-6767A  Tech:  C9-CCCCC-CACC-CC-D

Near the Regency's extreme spinward tip lies Jewell, capital of the Jewell
subsector and for centuries the first line of defense against incursions by
the Zhodani Consulate.  While relations with the Zhodani have improved
greatly in recent decades, Jewell still resembles nothing so much as a
massive military encampment.  Almost six centuries of living on the 'front
lines' has given the inhabitants of Jewell a unique, if somewhat grim
outlook.

Jewell was settled in the early 200's by colonists fleeing the chaos and
violence of the Julian Wars.  The colonists, of mixed Solomani-Vilani
heritage, initially settled on Palique (0609 / Mora), before religious
tensions forced them to more on to Jewell.  The original colony grew slowly,
hampered largely by respiratory problems caused by volcanic outgassing.  The
discovery of unusually rich lanthanum deposits on the planet's eastern
hemisphere sparked a huge influx of immigrants and business investment.
Jewell also became the jumping-off point for further settlement in the
Chronor subsector, and beyond the Spinward Marches in the Foreven Sector.

With increasing industrialisation, and a growing realisation of the
potential Zhodani threat to spinward saw the Imperial government begin to
take an interest in Jewell.  A naval presence was established in the system,
followed by the establishment of a Navy and Scout base from 480-485.  A
century later, ships from the Jewell Squadron were the backbone of Imperial
forces that jockeyed for position with the Zhodani in the Chronor and
Massina (subsec D/Foreven) subsectors.  This jockeying soon erupted into
open warfare as the First Frontier War exploded through the Marches.

Jewell was captured by Zhodani forces in 592, and occupied until Olav
hault-Plankwell retook the system amid fierce fighting in 603.  The end of
the war saw the Zhodani in possession of former Imperial worlds in the
Foreven Sector, and Jewell became a major factor in the Imperium's plans to
defend the Spinward Marches from further attack.  Predictably enough, Jewell
was attacked heavily during the Second Frontier War (615-620), and was under
seige for almost eight months before Admiral Arbellatra Akhalikhoi relieved
the world in 617.  After the war, with most of the Chronor Subsector in
Zhodani hands, Jewell became even more important to the Imperial Navy.
Facilities were expanded, and the naval presence in the system scaled up.

Industrialisation of Jewell continued, at a predictable cost to the
planetary biosphere. Jewell's population mushroomed, due to the arrival of
refugees from former imperial worlds, and fortune-seekers looking for
employment.  Jewell was attacked heavily in each of the subsequent Frontier
Wars, and suffered grievously, although it remained in Imperial hands.  By
the assassination of Emperor Strephon in 1116, Jewell was one of the most
heavily defended systems in the Marches, as well as being a heavily
industrialised world and home to 6 billion souls.

On entering the Jewell system, be prepared to be immediately challenged by
Regency Navy or Regency Quarantine Service ships.  Incoming starships will
be directed to the RQS Station on Opal (Jewell's outermost satellite,
F10026B-C), where the ship and it's occupants will undergo exhaustive
examination.  Ships that do not pass inspection will be impounded
immediately, and it's owners/operators can look forward to a lengthy sojourn
at the Regency Prison on Jenghe/Regina.  Whatever the result, expect to be
held on Opal for at least three days.

Following quarantine procedures, permission will be granted to transfer to
one of Jewell's three commercial starports:  Jewell Highport, Jewell
Downport or Magdala Commercial Starport (a privately owned facility).  All
other starport facilities in the system are operated by the Regency Navy
and/or Quarantine Service, and are strictly off limits to unauthorised
personnel.  Still, one can't help but notice the presence of warships -
Jewell is swarming with activity, from 10-ton boats shuttling to and fro to
the BatRon of Plankwell Class Battleships home-ported at the Arbellatra
Akhalikhoi Naval Base.

Descending to the surface, one of the more noticable sights are the banks of
dirty brown clouds covering a rocky gray surface.  Sprawling cities and
industrial complexes mark much of the planet's surface, and a large fraction
of it's land area.  Jewell, despite it's name, is a dirty and grimy world.
The atmosphere is fouled by a host of pollutants, chiefly sulphur dioxide,
hydrogen sulphide and nitrogen compounds.  Breathing the atmosphere without
a filter mask is not advisable - a few hours exposure is generally
acceptable, but further exposure inevitably results in respiratory disorders
and cancers.  Filter masks are provided free of charge by the government,
and are dispensed at all public places.  On arrival at the planet's surface,
visitors will be issued with a temporary permit for a nominal fee.

Jewell's cities tend to look alike - dirty and drab are the words most used
by offworlders to describe them.  Little attention is paid to building
exteriors, beyond that necessary to keep the atmospheric taints outside.
Combine this with the gray coveralls that seem to be a regulation item of
clothing amongst the locals, and the filter masks that cover the face and
eyes, and a visitor could well be tempted to make a hasty departure for more
inviting locations.  Perserverance is advised however, for like most surface
appearances, those on Jewell are deceiving.

Jewell's natives are friendly and accomadating towards off-worlders, with
the notable exception of Zhodani and Vargr (both races are the target of
centuries old fear and loathing).  Once indoors, with coveralls and
facemasks off, Jewellers are an expansive and demonstrative lot and are
famous drinkers, brawlers and poets.  Building interiors are generally
low-ceilinged, and richly decorated, designed to promote a sense of comfort
and well being.  Jewell also has one of the highest number of bars per
capita of any world in the Regency.

Jewell's government is a fairly unremarkable impersonal beauracracy, local
Administrative Councils report to successively higher authorities, up to the
Planetary Administrative Authority.  The beauracracy recruits from all
levels of society, and if promotion is not entirely merit based, it is not
so corrupt as to invite popular revolt. Law levels are high, banning
personal weapons outside of the home, and the local law enforcement
authorities are backed by a large and complex legal apparatus.  Trade
regulations are not as harsh, their primary focus being to serve the
requirements of the Regency Quarantine Service.  Jewell's government
maintains low tarrifs on most imported goods.

The most important non-governmental body on Jewell is the 'Aran Kalje', a
fiercely atheistic organisation that promotes the virtues of physical and
mental discipline.  The Aran maintains camps, or 'laager' where adherents
live for up to twenty months at a time under military-type conditions.  Not
surprisingly, a large number of Aran members end up in Jewell's armed
forces.  The laager are organised and run at a local level, as is the rest
of the organisation.

Jewell's close relationship with the Imperial/Regency military is also worth
noting.  Large tracts of the planet are used by the Army, Navy and
Quarantine Service, and are off limits to civillians.  The planetary
governer is also commander of the planetary armed forces, as well as the
Jewell Subsector navy (the governor is also Duke of the Jewell Subsector).
Traditionally, the planetary governor has been an Imperial or Regency Navy
Admiral, one of the rare instances when domestic matters are overridden by
Imperial or Regency authorities.

Jewell is a major producer of lanthanum and other rare earth elements
(notably niobium and yttrium ores), as well as fissionable ores.  Not
surprisingly, the planet is also a substantial weapons producer,
particularly small arms and armoured vehicles in the TL 11-12 range.
Perhaps the most famous product of Jewell is whisky, which is famed
throughout the Regency for it's quality.  There are no less than 37 major
distilling houses on Jewell, serving a large domestic and off-world market.
Of these, the most well known is Amrihkur-Cameron, which has held Imperial
patents for it's products since 405.  A bottle of Amrikhur-Cameron malt
whiskey bottled in 1107 recently sold for Cr44,000 on Regina.

System Information

Orbit           Name            UPP             Remarks

Primary         Galant          G7 V
0               Smear           G100168-C       Mi
1               Imkhiir         YS00000-0       
2               Jewell          A777999-C       Hi In Cp
        2       Pearl           F30246A-B       Qb
        5       Cascot          YS00000-0       
       25       Opal            F10026B-C       Mi
3               Planetoid Belt  Y000517-B       Mi        
4               Nieuport        Large GG
        1       Ring System     YR00000-0
        4       Guynemer        F500368-C       Nv
        6       Fonck           Y200000-0       
       11       Mannock         Y3A2000-0       
       25       Boelke          YS00000-0
       45       Bishop          G10036A-C       Mi
5               Planetoid Belt
6               Umsakhulag      Small GG
        3       Ring System     YR00000-0
       30       Isagair         Y310000-0
      250       Virunkariish    YS00000-0
7               Quokka          Small GG
        8       Numbat          YS00000-0
       13       Outpost         H200118-C       Re
8.4             Katyn           F400369-C       Nv


(Nv - Naval Base, Qb - RQS Base)
       

Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date:          Wed, 2 Aug 1995 11:15:47 +0000
From: "Bob Brown" <Robert.Brown@newcastle.ac.uk>
To: traveller@MPGN.COM
Subject: Please Ron let us go!
Message-ID: <199508021014.LAA09785@cheviot.ncl.ac.uk>

Does the Church of Sciencetology (or whtaever the damn thing's called) 
have control over this mailing list? As it seams once you're in it 
never lets you go. Several people I know are trying to unsubscribe 
and can't. As they now automatically delete the messages I thought 
I'd try and help them to escape (sorry Ron I'm going straight to 
Hell, see you there).
In the words of Hudson: "How do I get out of this chicken S**T outfit?"
Cheers
Bob (in league with Satan) Brown

------------------------------

Date: Wed, 2 Aug 1995 13:22:13 +0200 (EET)
From: Joni M Virolainen <jonimv@evitech.fi>
To: traveller@MPGN.COM
Subject: Couple of questions
Message-ID: <Pine.3.89.9508021343.A20050-0100000@evitech.evitech.fi>

I have been away for a while. So hello to everyone.

1) Is there any OFFICIAL NE data for the Diaspora sector? I mean that if 
the poster has pre-collapse UWPs, did the package include new data as well?

2) I need desperately ships and boats (and submarines) because many  
worlds seem to be water worlds or have so low TL that water 
transportation seem best way to move from point A to point B. Is there 
official/unofficial ship design sequences or designs anywhere available? 
I welcome any wet ships that have TNE stats.

Thanks,

Joni Virolainen


------------------------------

Date: Wed, 2 Aug 1995 14:59:01 +0100 (BST)
From: Jennie Kermode <916265ke@udcf.gla.ac.uk>
To: traveller@mpgn.com
Subject: Really Big Lasers
Message-ID: <27604.199508021359@lenzie.cent.gla.ac.uk>


------------------------------------------------------------------------------


Really Big Lasers  & Focal Arrays

	I've been playing around with the design sequence for building
lasers, after having read some of the designs posted here, and have
noticed something about the focal arrays length: it's not normally
calculated. However it can be calculated from

					focal array volume
	Focal array length   =  ________________________________
					focal array cross sectional area

or more simply from

	Laser discharge energy * focal array volume modifier
(See page 126 FF&S)

Hence a 1,000,000 Mj  TL 15 laser  with a damage value of 2500  and a
penetration rating of about  1/800  has a 1000m long focal array. 
Overpowering this laser to -5 diff would increase the length to 8000m.
The smallest ship which could mount this would have a needle
configuration hull  in excess of 710,000,000 DTonnes. 
	On the other hand a PAW with a damage value of 2500 has a
constant minimum length of 500m, fitting on a ship of just less than
200,000 DTonnes, and incidentally an 8000m long paw has a damage value
of 40,000.
	PAW and laser performances would cross over at a damage value of
1000 250m in length (fitting on a needle just a shade over 20,000
DTonnes) over powered to -2 diff but for the fact that the laser,  and
its power plant;  power plant fuel;  the accommodation and workstations
for the lasers and power  plants engineers, maintenance crew, command
crew, gunner,  medical staff, stewards etc come to well over 18,500
DTonnes in volume (that was a very rough calculation and I may well have
made big mistakes)
	I would be interested to know how long people think a focal
array would have to be before it could no longer be thought of as
trainable for the purposes of space combat ie at what point will it
bend, osculate and wobble too much to be able to have any reasonable
chance of tracking an object at more  than 0.1 of a light second.

Addenda
	There has been talk of a maximum discharge energy of TL*50 Mj so
I have included a short table showing the relationship between tech
level, suggested maximum discharge energy, overpowering and length.

	TL	DE (Mj)	Length 	 
				no overpowering	overpowered to -5 diff
	7	350		350m			2800m
	8	400		400m			3200m
	9	450		45m			360m
	10	500		5m			40m
	11	550		5.5m			44m
	12	600		0.6m			4.8m
	13	650		0.65m			5.2m
	14	700		0.7m			5.6m
	15	750		0.75m			6m

Donald Munro

PS	At some point someone asked who, on the mailing list, was from
the UK. Well I'm from Scotland.


------------------------------------------------------------------------------

------------------------------

Date: Wed, 2 Aug 1995 19:51:50 +0200
From: myhre@oslonett.no
To: traveller@MPGN.COM
Subject: Mesonguns, yet again
Message-ID: <199508021751.TAA02309@hasle.oslonett.no>

I know that the meson gun (MG) vs laser debate has been worked over before. 
The feeling I got was the participants in that discussion only looked at the 
MG as a beam weapon. The only thing that the MG has in common with a laser 
is that it is projected as a beam, but the damage is a sphere centered on 
the point of explosion.

The main difference is that a laser which got high enough damage just 
punches through the craft only doing damage to 2 sections of a craft. What 
energy that are left from this is vented out into space and lost.

What we do not have in the rules is the danger space (DS) for a MG. If the 
dangerspace is large enough it can actually slag one or more sections of a 
craft. Maybe even envelope it totally, which would mean that the craft would 
be blown to pieces, or at least all crew being killed, and all systems being 
destroyed. In this way a MG will do more damage to a craft than a laser with 
the same effect value. 

As the damage roll on BL for MG's are done with straight d20, you may hit 
anywhere on the craft. From the damage rating of the MG there should be 
possible to calculate DS, which will be neccessary if the MG are going to be 
used as an artillery piece in the field. By deffinition all hits in a 
section of a craft is made ai its centre. What we need to know is the lenght 
of the section. This will vary with hull form and where on the craft the 
section is. If the diameter on the DS is larger than the section length, 
everything here will be destroyed (weapon mounts, electronics, crew etc). If 
there are hits to hold treat them as laser hits for resolution for how much 
damage received. If only parts of a section is hit, or only parts of a 
system is in the section as quarters, engineering, hold and such do also 
treat them as ordinary hits. If a section is effectively "killed" by being 
"swallowed" by the DS neighbouring sections will take damage as usual.

What I'll leave to the numbercrunchers of this list are to find out 
dangerspace and length of section formulas for this kind of damage system 
for BL.

--------------+-------------------+-----------------------------------
Roger Myhre   | myhre@oslonett.no | http://www.oslonett.no/home/myhre/
HIWGmember 142| Some people have one of those days, I got one of 
              | those lifes.
--------------+-------------------------------------------------------


------------------------------

End of TRAVELLER Digest 366
***************************
